BIoody 619
D3ATH CARD RUST415
56
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Posted - 2015.04.08 00:32:00 -
[1] - Quote
Iron Wolf Saber wrote:Okay before I start encouraging something so massively game changing I want to lay it out for the community first. Idea has been merited several times before by various players and by no means is mine originally. The idea is as follows: Deployed Sets- In simplest terms it is a Deck of Fits you decide to bring to battle
- You can only bring one deck into a fight.
- Decks will consist of a number of types of fits to the set limit; they can have any number of that fit within it.
- For example if deck limit is 5 fits you can have an AV, Sniper, Assault, Heavy Logi fits in any amount but only those five fits
- You can have multiple decks and manage the fits within them in your quarters.
- Justification for more total fits post Deployed sets can change is likely favorable.
- Deck size may be in the ballpark of 10-15 fits depending on feedback and the likes as 5 is considerably too few for most games, and 20-30 may not see any performance gains.
- Deck numbers could be over 5 depending on how tech explores goes.
- Theoretically increase the overall number of fittings a player can make to well above current limits without major impact on players experience.
Purpose(s) and/or Goals Primary
- Performance ; Items loaded into the fight per fits are kept on hand in memory ready at a moments notice
- Reduction of overall number of items loaded may improve all players FPS/latency if not; load time into battles.
- NOTATION - There may be NO performance savings if this is done; this is an untested theory and there may be no cost savings whatsoever; However still consider the secondary purposes if there is no performance gains. If there is performance losses then the idea is likely dead in the water. There is no proof this will garner us additional FPS or Ping if pursued; you have been warned.
Secondary
- Gameplay ; change via reduction of total fits in a single fight can change the entire dynamic of the game and can have a massive impact.
- This would mean mastering how to create new deployment sets will be an added out of game skill to the game increasing NPE requirements.
Tritary
- Revenue potential
- Additional Deployment sets above default ; this can be brought in via warbarge or other fair game means that other players can obtain them over time and effort.
- Deployment Cooldown ; (I discourage this as this is likely to be designed/priced bad) ; A deployed set under certain conditions could be put on cooldown forcing you to use another set while the previous set returns from combat. This cooldown could be triggered in nontraditional ways such as leaving battle early or deploying the fit into a higher stakes match such as planetary conquest. These could be waited out; avoiding trigger conditions; copying a favorite deployment to have multiple sets ready to go; or simply paid for to eliminate recall timer. This should never be triggered under casual play. IE pub matches completed as normal.
Needed UI changes
- New Neocom Option to allow management of fits (as fitting menu is getting a bit full and convoluted)
- Adding fits to sets
- removing fits from sets
- deleting a fitting
- number of fits in a deployment set and how free fits are left
- being able to go to the fitting menu from the deployment menu
- being able to go to the deployment menu from fitting menu
- being able to assign a fit to a set number(s) from the fitting screen
- renaming deployment sets
- Copy and entire deployment set
- possible need for default set and favorite set to allow the game to pick those in conditions where you cannot pick a set before deployment
- An NPE default Set for all new players.
- NPE help on deployment management,
- UI for Monetization options if needed and considered.
Possible Negative Side Effects
- Nerfs Omni Soldiers like myself
- Severely bites into the total effective SP a veteran has by fracturing the total available possible SP they have in combat into a smaller portion. An entire sets max SP may be around 80 million and not utilize anything above that
- Massive shift in suit deployment and thinking as a team to heavily have to coordinate deployment sets between team members to ensure enough roles are covered.
- NPE issues as always with any new feature
- Bug potentials.
Big Unknowns
- The uncertainty between infantry and vehicle deployment sets; would we have to make the two separate? combined?
- Performance gains are also unknown at this time
Question is suppose be like a mini update on dust514? Is this new fits deployed even out yet?
Gellente Region = Freedom Fighters
{STD} Breach Assault + Red Dot = +50
SkillPoints Over 9,999,999,999
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